CCL Contributions

Publications:

Sanford, K. & Madill, L. Critical Literacy Learning through Videogames: Adolescent Boys’ Perspectives. E-Learning Journal.
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Sanford, K. & Madill, L. (2008) Teachers and Students Learning Through Videogame Design. In R. E. Ferdig (Ed.) Handbook of Research on Effective Electronic Gaming in Education. University of Florida.

Sanford, K. & Madill, L. (2007) Recognizing New Literacies: Teachers and Students Negotiating the Creation of Video Games in School. Conference Proceedings. DiGRA, Japan
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Kathy Sanford & Leanna Madill (2007). Understanding the Power of New Literacies Through Video Game Play and Design. Canadian Journal of Education, 30(2), 432-455.
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Conference Presentations:

Gaming and Literacies at the Public Library.
Saanich Commonwealth Library, June 2008.

Possibilities within, resistances beyond the classroom borders: Meaningful learning through video game creation. Symposium Panel presented with Leanna Madill, Tara Ehrcke, Patrick Schreck, Rebecca Ticknor, & Michelle Spencer. CSSE – CATE, University of British Columbia, June 2008.

Learning though video gaming and game playing: Engaging learners and complexity.
Teaching Games for Understanding International Conference, Vancouver, BC, May 2008.

Videogame Design and Videogame Play as Opportunities for Learning New Literacies. Presented with Leanna Madill. AERA. New York, March 2008.

Literacy Lessons from Videogames – What counts as literacy in the 21st Century?
Presented with Leanna Madill and Michelle Spencer. NRC. Texas, November 2007.

Literacy Learning through Videogames -- Changing Understandings, Changing Practices. (Accepted). Presenting with Leanna Madill. NCTE. New York, November 2007.

What Do Video Games Have to Do With Literacy?
Presented with Tara Ehrcke, Leanna Madill, & Patrick Schreck. Computer Using Educators of BC Conference. Maple Ridge, October 2007.

Recognizing New Literacies: Teachers and Students Negotiating the Creation of Video Games in School. Presented with Leanna Madill. Digital Games Research Association. Tokyo, Japan, September 2007.

Powerful learning embedded in video game programming. Presented with Leanna Madill. Connections Conference, May 2007. Victoria, B.C.

Engaged Learning Outside the Classroom: Adolescents Teaching Video Game Design.
Co-presented with Leanna Madill. Interacting with Immersive Worlds: An International Conference Presented by the Interactive Arts and Science Program, Brock University, June 2007.

New Literacies and Technology. CSSE/LLRC Symposium. Presented with Michele Knobel, Colin Lankshear, Roberta Hammett. May 2007. Saskatoon, Saskatchewan.

Re-creating Code, Community, and Critique: Literacy Development through Classroom Video Game Design. Co-presented with Leanna Madill. LLRC, Saskatoon, May 2007.

Teachers learning to teach about video game design. Co-presented with Leanna Madill.
Western Canadian Association for Student Teaching, University of Manitoba. February 2007.

Literacy Learning through Video Games. SSHRC-funded Invitational Conference -- Technology & Literacy, Memorial University, October 16-18, 2006

What is Video Game Critical Thinking? Co-presented with Leanna Madill. Future Play Conference, London. Ontario, October 2006